# Workshop

<mark style="color:orange;background-color:yellow;">**Workshop**</mark> *<mark style="color:blue;">**(**</mark>*[*<mark style="color:blue;">**www.dcrops.com/workshop**</mark>*](https://www.dcrops.com/workshop)<mark style="color:blue;">**)**</mark> is located on the sidebar , below **Cooking**. Here players can craft their raw materials into their processed forms like; <mark style="color:blue;">**Wood to Planks**</mark>, <mark style="color:red;">**Ores to Ingots**</mark>, and <mark style="color:purple;">**Stone to Slabs**</mark>.

<figure><img src="https://2324170855-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FbSQgCTRFztDapjOXuxoX%2Fuploads%2FM0wQv4cbQEIyZHCFsxpr%2Fcraftingdcrops.JPG?alt=media&#x26;token=2bb909c0-65cb-41d0-917f-abe1aef49402" alt=""><figcaption><p>Crafting on dCrops</p></figcaption></figure>

## :round\_pushpin:Crafting Fee <a href="#craftingfee" id="craftingfee"></a>

Also, In order to craft those items, a fee needs to be paid in **CROP tokens**. The fee depends on the rarity of the final item as listed in the table below:

| Rarity                                                  | Fee                                                     |
| ------------------------------------------------------- | ------------------------------------------------------- |
| <mark style="background-color:green;">Common</mark>     | <mark style="background-color:green;">100 CROP</mark>   |
| <mark style="background-color:blue;">Rare</mark>        | <mark style="background-color:blue;">250 CROP</mark>    |
| <mark style="background-color:purple;">Epic</mark>      | <mark style="background-color:purple;">500 CROP</mark>  |
| <mark style="background-color:orange;">Legendary</mark> | <mark style="background-color:orange;">1000 CROP</mark> |

[As already explained in this post](https://peakd.com/hive-140217/@dcrops/reward-nfts-ores-and-materials-update-is-live), 50% of the fee used to craft the NFT will be locked as the burn value of the resultant NFT. For example, this means that a Gold Ingot will be worth at least 500 CROP tokens. The locked CROP tokens will be obtainable if the NFT is burned. However, if the NFT is further used to craft a blueprint, these locked tokens will not be released back to the player.

## :round\_pushpin:How to use the workshop? <a href="#howtousetheworkshop" id="howtousetheworkshop"></a>

Using the workshop is pretty straightforward. There are items and equipment required for a player to complete a craft successfully. Everything that you require is stated under your <mark style="background-color:orange;">**ITEMS**</mark>.

Once the transaction goes through, you just need to **wait the required time**, and then you can **claim your items**.

## :round\_pushpin:Special Abilities <a href="#specialabilities" id="specialabilities"></a>

The special abilities will apply accordingly to the equipment that is used to craft these items.

:point\_right:The following abilities may apply during crafting:

:white\_check\_mark:<mark style="color:blue;">**Fertile Plot**</mark> - 5% Chance to refund a raw material\
:white\_check\_mark:<mark style="color:orange;">**Hi-Tec/Trinity Plot**</mark> - 5% chance that the item is crafted instantly

:point\_right:The following abilities may apply when you claim the final item:

:white\_check\_mark:<mark style="color:orange;">**Hi-Tec/Trinity Plot**</mark> - 10% Chance to get 2 additional items\
:white\_check\_mark:<mark style="color:purple;">**Awesome Plot**</mark> - 5% Chance to get 1 additional item

{% hint style="info" %}
**You can only build Equipment on Fertile plots, Awesome Plots, Hi-tech Plots and Trinity Plots. Average lands are excluded.**&#x20;
{% endhint %}

{% hint style="info" %}
**You can convert your Fertile plots, Awesome Plots, Hi-tech Plots and Trinity Lands into Plots or buy from the market.**
{% endhint %}
